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When:
April 29-May 1, 2011
- Friday: 3PM – 12AM
- Saturday: 8AM – 12AM
- Sunday: 9AM – 6PM
Where:
Rochester Senior Center
aka "The Castle"
121 North Broadway
Rochester, MN, 55906

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Roleplaying Game Event Listing
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Thieve's House Friday
The Thieve's Guild has stolen the sacred chalice that protects the city from the wrath of the Old Ones. If it is not recovered, the Old Ones will rise and destroy everything. Will your band of independent rogues be able to do the impossible before the deadline? Tunnels & Trolls was the first RPG published after D&D and it's still going strong after 36 years. It is a simple, yet solid system with fast combat mechanics that emphasize the value of teamwork and individual heroism. Come roll it up old-school in the Thieve's House!
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 4.00PM
System: Tunnels & Trolls 7.5 by Fiery Dragon Productions
End Time: 8.00PM
GM: Michael Holcomb
CSI Dungeon Friday
BRING YOUR OWN CHARACTER!!. I don't care what edition it will work this is Roleplaying! Come one come all you mighty heroes. Come tell us the tales of your adventures. It is the Great Festival of Barnenoble and you have been invited to compete! Come with an in character story to tell that fits this category in a story telling contest. "The Defeat of the Great Beast...But I didn't kill them."
Alternate Slots Available: 3
Player Knowledge Needed: Rules Knowledge Helpful
Start Time: 6.00PM
System: AD&D All Editions by Whoever owns them now
End Time: 10.00PM
GM: Jean Mlynczak
Oubliette Friday
Mining is hard work on the best of days, but when something goes wrong, you are trapped under half a mile of earth and stone with little air and less food. Just before the collapse, you heard strange sounds, and then screaming over the intercoms--you have a feeling that rescue may be a long time coming. Diceless, numberless horror; bring your steady hand.
Location: 2nd Floor Conference Room
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 8.00PM
System: Dread by The Impossible Dream
End Time: 12.00AM
GM: Nat Barmore
The Sword Saturday
Try out a fantasy RPG that ISN'T d20! The Burning Wheel system emphasizes characterization (through Beliefs and Instincts), intraparty interaction, and grittiness. Are you prepared to live with the consequences of your actions?
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 8.00AM
System: The Burning Wheel by The Burning Wheel
End Time: 10.00AM
GM: Mark Solino
Air of Doom Saturday
Three months ago, an alpha team from your group found something tropical below the Arctic Circle. Andrew Pau and Jim Decker (the mining engineer)determined that they needed specialized equipment. They intend to go back, and you're going with them. Don't forget your respirator.
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 8.00AM
System: Blue Planet by BioHazard Games (Fantasy Flight Games)
End Time: 12.00PM
GM: Richard Odeen
Air Wars Saturday
If you cannot fly, 3000 feet straight up is a bad place to be. That's where you are. Your crew, one gigantic airship in need of exploring and flying monsters - what could possibly go wrong. (Don't Drop your ranged weapon....)
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 12.00PM
System: D&D 4e by Wizards of the Coast
End Time: 4.00PM
GM: Richard Odeen
When In Roma Saturday
The Holy Roman Empire is massing a navy to invade Italia and conquer Roma. Can the Crew of the Santa Francisca de Paola stop the mercenary crew of Omegas that will be leading the invasion, and thus prevent it? Pulp-style superheroes in an alternate Renaissance.
Location: 2nd Floor Conference Room
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 12.00PM
System: Four Colors al Fresco by The Impossible Dream
End Time: 4.00PM
GM: Nat Barmore
Mines of Rag Mountain Saturday
The mines of Rag Mountain have been abandoned for decades, but now there is new activity there and the locals are worried. Dwarves have been disappearing from the area, and there have been rumors that cave trolls have returned. You have been selected for what may be a suicide mission: Find out what's going on in the mines, free the dwarves, and stop the nefarious plans of Salazar the Sorcerer!
Tunnels & Trolls was the first RPG published after D&D. It is a very sound and simple system that emphasizes the values of teamwork and individual heroism. It is still going strong after 36 years, with minimal changes to the mechanics. Combat encounters are fast and fun, and even low-level wizards pack a powerful punch. Come roll it up old-school in Rag Mountain!
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 4.00PM
System: Tunnels & Trolls 7.5 by Fiery Dragon Productions
End Time: 8.00PM
GM: Michael Holcomb
The Once but Never King Saturday
Browne Chronometric Engineering, Inc., actualizes solutions for disadvantageous retrocontinuities prefore they deactualize past-present-future opportunities. Reengineering disfavored chronoconsequences is a highly rewarding opportunity, and BCE employs only the finest chronoengineers [starting pay: $8.35/hr, historical immunizations provided, no experience necessary, cosmic insignificance required]. Time & Temp is a game of time travel and underemployment—but, hey, it’s better than being unemployed.
Location: 2nd Floor Conference Room
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 4.00PM
System: Time & Temp by Dig a Thousand Holes Publishing
End Time: 8.00PM
GM: Nat Barmore
"Like a Bat out of Hell I'll be gone..." Saturday
(This game continues from Con of the North. You did not have to play in that one to play and enjoy this one.)
We were hired to get a name of some foul Imp who was going to steal our employer's unborn grandchild. We got the name of the Imp....&*&&&*%^% something Junior. We got the information to the Merchant to save his daughter and grandchild. We got sent to Hell to find out we just got taken by our employer... And we did it WILLINGLY... When we get back, we're gonna raise a little hell of our own!!!
Play a Pregen or bring your own character Max 17th Lvl. Rolepalying Prizes provided by Lady Dragon's Treasures.
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 5.00PM
System: Classic Role Master by Iron CRown Enterprizes
End Time: 12.00AM
GM: Roger Mlynczak
AD&D First Edition Dungeon Crawl Saturday
Come and play a fast-paced dungeon crawl using the original AD&D rules. The dungeon and its contents will all be generated in real time using the random dungeon creator in the first edition Dungeon Master's Guide. Pre-generated characters will be provided.
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 6.00PM
System: AD&D First Edition by Wizards of the Coast
End Time: 8.00PM
GM: Thomas Harper
AD&D First Edition Dungeon Crawl Saturday
Come and play a fast-paced dungeon crawl using the original AD&D rules. The dungeon and its contents will all be generated in real time using the random dungeon creator in the first edition Dungeon Master's Guide. Pre-generated characters will be provided.
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 8.00PM
System: AD&D First Edition by Wizards of the Coast
End Time: 10.00PM
GM: Thomas Harper
Dream Thieves Saturday
Playing in other people's dreams is dangerous work--getting lost and never waking up is the least of your dangers. Now you have to go deeper than you've ever gone before, in order to change the target's beliefs--with violent consequences from your "employer" if you should fail. Diceless, numberless horror; bring your steady hand.
Location: 2nd Floor Conference Room
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 8.00PM
System: Dread by The Impossible Dream
End Time: 12.00AM
GM: Nat Barmore
The Haunting Horror Saturday
In Warhammer Fantasy Roleplay, you are unlikely heroes in a grim world of perilous adventure. You venture into the dark corners of the Empire and deal with the threats that others cannot or will not face. You'll probably die alone in some festering hellhole, but maybe, just maybe, you'll survive foul Mutants, horrible diseases, insidious plots, and sanity-blasting rituals to reap Fate's rewards.
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 8.00PM
System: Warhammer Fantasy Roleplaying 2nd ed. by Fantasy Flight Games
End Time: 12.00AM
GM: Michael Jordal
Danger in Lo Salamos Sunday
As a band of mutant scavengers, you discover a gold mine of ancient tech high upon a radioactive mesa. Soon, your explorations accidently waken destructive forces beyond your comprehension. Will you be able to stop it in time, or unleash the annihilation of Gamma Terra?
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 9.00AM
System: D&D Gamma World by Wizards of the Coast
End Time: 12.00PM
GM: Michael Holcomb
The Doom Vengeance Sunday
It had been years since you traveled with the Doctor—not that that means much with a time traveler—when the Tardis rematerialized. But then a woman claiming to be “his granddaughter” emerged, and begged your help to rescue “Grandfather.” In the Tardis you met others who all seemed to know the Doctor, and now you’re off to somewhere and somewhen—if there’s a plan, nobody’s told you yet!
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 10.00AM
System: Doctor Who: Adventures in Time and Space by Cubicle 7
End Time: 2.00PM
GM: Nat Barmore
Supply Run Suicide Sunday
Playtest of core rules for Undead & Unrest. Pre-gen characters supplied. The base mechanic only requires D8 dice. Feedback appreciated.
Everyone thought TAC was crazy for turning his land into a fortress. That is until all hell broke loose. The world went mad and the dead want us to join them. Now TAC's land is our compound and TAC is our leader. When the world goes crazy on you, the previously crazy seem to be the only ones that make sense.
Supplies are running low and TAC has us on a mission to find more. Here's hoping we all make it back, in one piece, and all still alive.
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 11.00AM
System: Undead & Unrest by Zombie King Games
End Time: 3.00PM
GM: Jeff King
Keep on the Borderlands Sunday
A Season of Serpents
Return to the lands of the Keep on the Borderlands and find adventure in the Chaos Scar near Restwell Keep in the Nentir Vale.
First level characters provided. Just bring your dice and a pencil. You can even keep your character.
Alternate Slots Available: 3
Player Knowledge Needed: Beginners Welcome
Start Time: 12.00PM
System: D&D 4th edition by Wizards of the Coast
End Time: 4.00PM
GM: Michael Murillo
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